My Resume:

Download it as a pdf.

About me:

During the day, I'm a game engineer at Schell Games where I've researched, prototyped, developed, and managed various projects for different clients. These included interactive theme park attractions, Nintendo Wii and DS titles, Facebook games, and additional content for MMORPGs.

In my spare time, I test independent games. Some of these include Emerald City Confidential, The Blackwell Convergence, The Ben Jordan Series, Jolly Rover, and the iPhone/iPod version of OSMOS. In other words, I get to play these games before everyone else does!

For a while, I was an independent web developer and I still try to remain caught up with web standards. This page is HTML5 valid!

I have Master's degree in Entertainment Technology from Carnegie Mellon University where I learned a lot about creating great experiences, interdisciplinary teamwork, game and interaction design, 3D modelling, and even improvisational acting. Prior to that, I received a Bachelor of Science degree in Computer Science from the University of Arkansas where I also managed to get a Minor in Art and spent a lot of my time at the college television station (UATV) as a studio technical director.

Oh, and I speak Spanish, too. :-)

My other places:

Finally, some books I live my life by:

Purple Cow book cover

Purple Cow by Seth Godin

It's about creating a product or service that is so remarkably unique that it stands out and markets itself. Think of the iPod, Google, Zappos, or the iPhone.

REWORK book cover

REWORK by Jason Fried and David Heinemeier Hansson

The spiritual sequel to the software development book, Getting Real, it's about running a small business and being lean, mean, and proud of doing what you love for a living by staying small.

Rebel Without a Crew book cover

Rebel Without a Crew by Robert Rodriguez

It's a series of journal entries that independent film director Robert Rodriguez wrote as he made his breakthrough low budget movie, El Mariachi, and how he beat Hollywood by doing everything that he could himself (like shooting, editing, and scoring the film.)

Pragmatic Programmer book cover

The Pragmatic Programmer by Andrew Hunt and David Thomas

If there is a book that anyone who codes in a team setting should read, then this is it. It's the introduction to doing better work and saving yourself great pains.

The Art of Game Design book cover

The Art of Game Design: A Book of Lenses by Jesse Schell

The book based on one of the best courses I've ever taken. A great reference all around to creating not just a game, but any fun experience.

Persepolis book cover

Persepolis by Marjane Satrapi

It's an autobiographical comic novel about growing up and leaving a country that is in turmoil, but never forgetting about your roots. It's essentially the story of my life told by another soul.