
Hi! I'm Edmundo Ruiz and I make fun interactive things (like video games) for a living.
My Friends:
Ciro Durán (ES), Andy Jih,
M.E. Chung,
Dave Gilbert,
Francisco Gonzalez, James Spafford
Photo from Wilson Miner’s Relative readability post, illustrating Oliver Reichenstein’s theory that 16pt type on screen is equivalent to 11pt on the page when you add distance to the equation. Read more about Oliver’s case for large type on screen in The 100% Easy-2-Read Standard.
My thought of the day.
Then, what the hell do I like? Why am I making games for a living? There has to be something out there, something that is far away from these two but still compelling. What are they really like? Would anyone play else these new types of games?
Real Life Photoshop. Very Clever, from wandaaaa
I just finished it.
If you program for a living, read this book. It will save you many headaches. This should assigned to every computer science student; it just lays out the real world problems and proposes practical solutions to software engineering. While reading the book, I have noticed that some of my work has become much better now that I know how to be aware of what I’m doing, what mistakes I’m making, and how to keep code in shape.
There’s still much more I need to learn, though.