Edmundito

Hi! I'm Edmundo Ruiz and I make fun interactive things (like video games) for a living.

My Friends:
Ciro Durán (ES), Andy Jih, M.E. Chung, Dave Gilbert, Francisco Gonzalez, James Spafford

Nov 22
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theRelativity (via IndieGames.com - The Weblog)
Nov 20
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Nov 19
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Power Up: Adventure Game Roundtable (via bytejacker)
Nov 17
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Francisco Gonzalez, Dave Gilbert, and Erin Robinson are guests on this episode of Bytejacker.
Nov 12
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mattmcinerney:
Photo from Wilson Miner’s Relative readability post, illustrating Oliver Reichenstein’s theory that 16pt type on screen is equivalent to 11pt on the page when you add distance to the equation. Read more about Oliver’s case for large type on screen in The 100% Easy-2-Read Standard.

mattmcinerney:

Photo from Wilson Miner’s Relative readability post, illustrating Oliver Reichenstein’s theory that 16pt type on screen is equivalent to 11pt on the page when you add distance to the equation. Read more about Oliver’s case for large type on screen in The 100% Easy-2-Read Standard.
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Nov 10
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Nov 07
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I find Hardcore games too annoyingly juvenile and Casual games too pampering and washed out.

My thought of the day.

Then, what the hell do I like? Why am I making games for a living? There has to be something out there, something that is far away from these two but still compelling. What are they really like? Would anyone play else these new types of games?

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mattmcinerney:
Real Life Photoshop. Very Clever, from wandaaaa

mattmcinerney:

Real Life Photoshop. Very Clever, from wandaaaa
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